Think it was more the fact I did not let pilbots breath, he couldn't get a steady income nearly all game without having some form of unit on his supplies.
Note I know nothing about the game, this is just general RTS experience talking .
Apollo you left a load of tanks in your base when attaching Pilly. You would have finished the game way earlier if you just way pointed them to his base (aka Tank vs. AF gen ). Pilly didn't really harass Apollo's economy much, Apollo got on the front and really never looked back.
This game shows that on a super open map (which this clearly is - also looks like a good map to me ), you need to use the same classic RTS principles of harass econ, harass econ, harass econ.
I won't rate it as I don't know the technical aspects of your play, however I did enjoy it .
Darky
This post has been edited by Darky: Apr 2 2007, 20:47 PM
Think it was more the fact I did not let pilbots breath, he couldn't get a steady income nearly all game without having some form of unit on his supplies.
You played well, reminds me of sovs on ra2 Scrin kinda vunerable to early game tank spam.
Very nice game, even tho you had the pressure almost the whole game it was entertaining and e.t put up a nice fight. One of the better games ive seen here so far.
Very good