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Director's Cut Patch for RotWK

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# 1DarkMorgulKing Dec 19 2006, 18:12 PM

What is the RotWK Director's Cut Patch?


This Director's Cut patch was made by the members of GameReplays.org for everyone to play, and brings BFME II 1.05 gameplay to RotWK. RotWK was based off of BFME II 1.04, which means many players preferred to stick with BFME II, as 1.05 has much greater depth. Now, DC Patch has pushed RotWK's potential to it's fullest, and taken it where EA never did.

How to play the Director's Cut Patch


Once you've downloaded the patch, you have to install it. The installation is very easy, it detects the file where your RotWK is installed. This means all you got to do is sit back and press 'next' at the right moments. NOTE: This patch recently has had an improvement, giving the users the opportunity to either play the official EA version or the RotWK DC Patch version. To make this work, Windows XP users will need to install Microsoft .NET Framework. If you have Windows Vista or Windows 7, you don't have to worry about installing .NET Framework, because you already have it.

Features


Some major improvements from the current version of Rotwk:

- The AI has had major improvements
- Balance
- Over 150 Bugfixes!
- Angmar Powertree reorganised
- Ability to build walls anywhere
- CaH and Wotr have had vast improvements
- Has been translated to more than 6 different languages!
- And many, many more!

Any feedback, suggestions, and bug reports are welcome!

Attached File _changelog.txt
Size: 170.57k
Number of downloads: 1137



Contributors


Chocobo Knight - Modding
Azrapse - Modding
Forlong - Modding (December 2010 update)
X-N2O - Native launcher program
Dark Morgul King - Editing, balance consulting

Soulless One - Support and Network Infrastructure
Abc13 - Main Create-a-Hero balance
robnkarla - modding consulting, Dwarven infantry textures (from the RJ mod)

Jonas Limmer 'Éothain' - German translation
Ben - French translation
Soulless One - Dutch translation
Gherick of Sparta - Polish translation

The great people in Game Replays - Testing and feedback
Ringwraith_216, abc13, pup42512n, Thoon, Saulo, Angmar gamer, woodelb, Mr. Scetch, wigsplitta, and many others!
Maddox and the BT2:DC team - Base work

Have fun!

This post has been edited by Phoenix: Jun 29 2015, 16:24 PM

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# 2Shaka Dec 19 2006, 18:20 PM
yes my friend i love you, i m downloading it as i speak

Posts: 1,470

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# 3Yellow2Bellow Dec 19 2006, 18:24 PM
Wow, thanks a lot!

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Game: None


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# 4DarkMorgulKing Dec 19 2006, 18:30 PM
The new units/Angmar can't proceed until Maddox gets back in town and has a chance to review our design doc, so be patient smile.gif

I'll try to do a change-log sometime smile.gif

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# 5RhoDaZZ Dec 19 2006, 18:31 PM
Downloading biggrin.gif

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# 6Tams Dec 19 2006, 18:32 PM
Thanks, downloading drol.gif

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# 7Thorin Dec 19 2006, 19:14 PM
DMK wub.gif bowdown.gif

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# 8Ringwraith_216 Dec 19 2006, 20:13 PM
QUOTE(Thorin^ @ Dec 19 2006, 08:14 PM) *

DMK wub.gif bowdown.gif


Awesome wub.gif You and Azrapse rock DMK thumb.gif

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Game: Rise of the Witchking 2.01


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# 9War Eagle Dec 19 2006, 20:30 PM
I'll get this one later smile.gif.

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Game: Call Of Duty: Black Ops


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# 10DarkMorgulKing Dec 19 2006, 20:32 PM
QUOTE(War Eagle @ Dec 19 2006, 01:30 PM) *

I'll get this one later smile.gif.


We need to play again sometime...flanking needs some checking.

Posts: 13,798

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# 11-Netput Dec 19 2006, 22:53 PM
QUOTE(DarkMorgulKing @ Dec 19 2006, 07:30 PM) *

I'll try to do a change-log sometime smile.gif

You do know that this file has like 0,0000000000000001% of getting a final EA version without an extremely detailed changelog right?
Every single change you did has to be addressed there.


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# 12Mortal9 Dec 19 2006, 23:03 PM
I just did a quick readthrough, whatever you do, do NOT give Brand ANY sort of LD dear god, the guy's already way OP for his cost as it is. wacko.gif

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# 13DarkMorgulKing Dec 20 2006, 00:08 AM
QUOTE(-Netput @ Dec 19 2006, 03:53 PM) *

You do know that this file has like 0,0000000000000001% of getting a final EA version without an extremely detailed changelog right?
Every single change you did has to be addressed there.


Yes, but getting EA to make this official was never my intent tongue.gif A change-log won't be difficult as all changes are currenty those already documented.

QUOTE(Mortal9 @ Dec 19 2006, 04:03 PM) *

I just did a quick readthrough, whatever you do, do NOT give Brand ANY sort of LD dear god, the guy's already way OP for his cost as it is. wacko.gif


Yes, I think I agree with you here. I will give it a shot but I think this will be removed. Thanks for looking through though smile.gif

This post has been edited by DarkMorgulKing: Dec 20 2006, 00:09 AM

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# 14War Eagle Dec 20 2006, 00:24 AM
QUOTE(DarkMorgulKing @ Dec 19 2006, 02:32 PM) *

We need to play again sometime...flanking needs some checking.

ok. Maybe tommorow smile.gif.

Posts: 13,753

Game: Call Of Duty: Black Ops


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# 15apax Dec 20 2006, 01:25 AM
ok..i unzipped the file into the rise of the witch-king directory..no changes have taken effect when i play the game..

anybody able to post ideas on how to get the patch to works??

thanks

Posts: 41


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# 16Gage Dec 20 2006, 01:30 AM
You guys are awesome, I really hope EA is pay even one seconds worth of attention here, for their game saving patch is being made, and all they have to do is put it through their system and put their names on it and we have a good game again,

Gage

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# 17War Eagle Dec 20 2006, 04:01 AM
QUOTE(apax @ Dec 19 2006, 07:25 PM) *

ok..i unzipped the file into the rise of the witch-king directory..no changes have taken effect when i play the game..

anybody able to post ideas on how to get the patch to works??

thanks

Make sure the mod itself is in the ROTWK folder.

Posts: 13,753

Game: Call Of Duty: Black Ops


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# 18woodelb Dec 20 2006, 05:25 AM
ah finelly smile.gif
will try it asap

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Game: Battle for Middle Earth 2 1.06


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# 19apax Dec 20 2006, 11:56 AM
QUOTE(War Eagle @ Dec 20 2006, 04:01 AM) *

Make sure the mod itself is in the ROTWK folder.


Yup..i unzipped __rotwk2.01DCPatch.big into the proper directory

Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king

no changes take place when I run the game. I tried skirmish mode

thanks

Posts: 41


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# 20woodelb Dec 20 2006, 12:16 PM
QUOTE(apax @ Dec 19 2006, 11:56 PM) *

Yup..i unzipped __rotwk2.01DCPatch.big into the proper directory

Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king

no changes take place when I run the game. I tried skirmish mode

thanks

well for me it is the 1.05 patch with all the older unitīs stats
but the changes didnīt worked for the new units and hereos at least for dwarves

also some changes i donīt aggree to(hope itīs correct to post them here):
first brand: give him damage LD not armor
youīve to keep him permanently at the front lines to give his LD to your melee units which need it more most of times than ranged units

norldor warriors: they are already good enough with theire uber range and ranged attack possibilities also can insta kill riders in sword mode--so no armor increase

This post has been edited by woodelb: Dec 20 2006, 12:21 PM

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Game: Battle for Middle Earth 2 1.06


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