This Director's Cut patch was made by the members of GameReplays.org for everyone to play, and brings BFME II 1.05 gameplay to RotWK. RotWK was based off of BFME II 1.04, which means many players preferred to stick with BFME II, as 1.05 has much greater depth. Now, DC Patch has pushed RotWK's potential to it's fullest, and taken it where EA never did.
How to play the Director's Cut Patch
Once you've downloaded the patch, you have to install it. The installation is very easy, it detects the file where your RotWK is installed. This means all you got to do is sit back and press 'next' at the right moments. NOTE: This patch recently has had an improvement, giving the users the opportunity to either play the official EA version or the RotWK DC Patch version. To make this work, Windows XP users will need to install Microsoft .NET Framework. If you have Windows Vista or Windows 7, you don't have to worry about installing .NET Framework, because you already have it.
Features
Some major improvements from the current version of Rotwk:
- The AI has had major improvements - Balance - Over 150 Bugfixes! - Angmar Powertree reorganised - Ability to build walls anywhere - CaH and Wotr have had vast improvements - Has been translated to more than 6 different languages! - And many, many more!
Any feedback, suggestions, and bug reports are welcome!
Chocobo Knight - Modding Azrapse - Modding Forlong - Modding (December 2010 update) X-N2O - Native launcher program Dark Morgul King - Editing, balance consulting
Soulless One - Support and Network Infrastructure Abc13 - Main Create-a-Hero balance robnkarla - modding consulting, Dwarven infantry textures (from the RJ mod)
Jonas Limmer 'Éothain' - German translation Ben - French translation Soulless One - Dutch translation Gherick of Sparta - Polish translation
The great people in Game Replays - Testing and feedback Ringwraith_216, abc13, pup42512n, Thoon, Saulo, Angmar gamer, woodelb, Mr. Scetch, wigsplitta, and many others! Maddox and the BT2:DC team - Base work
Have fun!
This post has been edited by Phoenix: Jun 29 2015, 16:24 PM
You do know that this file has like 0,0000000000000001% of getting a final EA version without an extremely detailed changelog right? Every single change you did has to be addressed there.
You do know that this file has like 0,0000000000000001% of getting a final EA version without an extremely detailed changelog right? Every single change you did has to be addressed there.
Yes, but getting EA to make this official was never my intent A change-log won't be difficult as all changes are currenty those already documented.
QUOTE(Mortal9 @ Dec 19 2006, 04:03 PM)
I just did a quick readthrough, whatever you do, do NOT give Brand ANY sort of LD dear god, the guy's already way OP for his cost as it is.
Yes, I think I agree with you here. I will give it a shot but I think this will be removed. Thanks for looking through though
This post has been edited by DarkMorgulKing: Dec 20 2006, 00:09 AM
You guys are awesome, I really hope EA is pay even one seconds worth of attention here, for their game saving patch is being made, and all they have to do is put it through their system and put their names on it and we have a good game again,
Yup..i unzipped __rotwk2.01DCPatch.big into the proper directory
Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king
no changes take place when I run the game. I tried skirmish mode
thanks
well for me it is the 1.05 patch with all the older unit´s stats but the changes didn´t worked for the new units and hereos at least for dwarves
also some changes i don´t aggree to(hope it´s correct to post them here): first brand: give him damage LD not armor you´ve to keep him permanently at the front lines to give his LD to your melee units which need it more most of times than ranged units
norldor warriors: they are already good enough with theire uber range and ranged attack possibilities also can insta kill riders in sword mode--so no armor increase
This post has been edited by woodelb: Dec 20 2006, 12:21 PM
What is the RotWK Director's Cut Patch?
This Director's Cut patch was made by the members of GameReplays.org for everyone to play, and brings BFME II 1.05 gameplay to RotWK. RotWK was based off of BFME II 1.04, which means many players preferred to stick with BFME II, as 1.05 has much greater depth. Now, DC Patch has pushed RotWK's potential to it's fullest, and taken it where EA never did.
How to play the Director's Cut Patch
Once you've downloaded the patch, you have to install it. The installation is very easy, it detects the file where your RotWK is installed. This means all you got to do is sit back and press 'next' at the right moments. NOTE: This patch recently has had an improvement, giving the users the opportunity to either play the official EA version or the RotWK DC Patch version. To make this work, Windows XP users will need to install Microsoft .NET Framework. If you have Windows Vista or Windows 7, you don't have to worry about installing .NET Framework, because you already have it.
Features
Some major improvements from the current version of Rotwk:
- The AI has had major improvements
- Balance
- Over 150 Bugfixes!
- Angmar Powertree reorganised
- Ability to build walls anywhere
- CaH and Wotr have had vast improvements
- Has been translated to more than 6 different languages!
- And many, many more!
Any feedback, suggestions, and bug reports are welcome!
Contributors
Chocobo Knight - Modding
Azrapse - Modding
Forlong - Modding (December 2010 update)
X-N2O - Native launcher program
Dark Morgul King - Editing, balance consulting
Soulless One - Support and Network Infrastructure
Abc13 - Main Create-a-Hero balance
robnkarla - modding consulting, Dwarven infantry textures (from the RJ mod)
Jonas Limmer 'Éothain' - German translation
Ben - French translation
Soulless One - Dutch translation
Gherick of Sparta - Polish translation
The great people in Game Replays - Testing and feedback
Ringwraith_216, abc13, pup42512n, Thoon, Saulo, Angmar gamer, woodelb, Mr. Scetch, wigsplitta, and many others!
Maddox and the BT2:DC team - Base work
Have fun!
This post has been edited by Phoenix: Jun 29 2015, 16:24 PM
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