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Red Alert 3

Red Alert 3 1.12.5 Released!

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# 1Constable Chris Jul 19 2015, 15:52 PM
Greetings RA3 Community,

Red Alert 3 1.12.6 has already been released.
To download the newest 1.12.6, see here:

Red Alert 3 1.12.6 Released!


If you need to watch old replays, you can download 1.12.5 & 1.12.4 below:

Old 1.12.5 & 1.12.4 Download Link(s):


Old 1.12.5 Link

Installer on Mediafire

Or if you cannot access Mediafire for some reason, use this alternative download link:
Installer on zyppyshare
(To prevent confusion, click the orange download button to the right , as sometimes there will be advertisement , with their own download buttons).

Or if you want to download a 7z archive and install maps manually without an installer:
7z file (without installer):
Attached File 1.12.5_Maps.7z
Size: 32.96mb
Number of downloads: 20045

Red Alert 3 Map folder is located at %appdata%\Red Alert 3\Maps.


Old 1.12.4 Link

Installer on Mediafire
7z archive

We are keeping the old 1.12.4 links in case you want to watch 1.12.4 replays, you will need them for this.

This post has been edited by ViperMkVII: Dec 17 2017, 13:07 PM

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# 2Leoed Jul 19 2015, 17:30 PM
Great I'm gonna test it right away.

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# 3Leoed Jul 19 2015, 17:39 PM
You should also put how to unistall the patch, I suppose I have to delete the file Core12.3.big?

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# 4Leoed Jul 19 2015, 18:02 PM
1. Bullfrog's bullet are now visible but flak canons and flaks troopers are not. since they use the same kind of bullets I supposed they all shloud be visible.
Also bullfrogs bullets look awesome.

2. I had reported this before, if you chose the black color you can't see your build radius.
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# 5Constable Chris Jul 19 2015, 18:21 PM
QUOTE(Leoed @ Jul 19 2015, 17:39 PM) *

You should also put how to unistall the patch, I suppose I have to delete the file Core12.3.big?


Yes, thats it. I added the instructions.

I already said that flack troopers, wont have a visible bullet, cause it travels too fast at a short distance... Stuff like flack cannons and bullfrogs, should have visible bullets, cause they fire at a longer range.

Yes that black color issue is something that Icemaker fixed, and since i cant get in contact with him now, i will try to find an alternative solution.

Thanks for the feedback!

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# 6Leoed Jul 19 2015, 18:24 PM
I found a weird but with the cryocopter, if you attack enemy units you can't see the cryolaser or whatever is called, its just invisible but if you attack your own units u can see it. WTF
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In this screenshot i'm attacking a conscript with the cryo and u can't see the laser.

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# 7Leoed Jul 19 2015, 18:46 PM
Another weird bug, assault destroyer is not working as it should I think the next screenshot says it all

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AD is absorbing VX missiles outside of its range.

Also in another test the AD wasnt absorbing V4 missiles

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As you can see the black hole armor didn't absorbed the missile. sad.gif

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# 8Constable Chris Jul 19 2015, 18:56 PM
With so much issues reported im taking out the download link, till i fix all these issues. I will start now.Sorry for the inconvenience .

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# 9Constable Chris Jul 19 2015, 20:10 PM
The good news is that the bugs related to the Cryocopter and AD have now been fixed ! The black color remains an issue.

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# 10Silver5000 Jul 19 2015, 21:27 PM
can you get rid of the bug that stops the mirage tank secondary ability from working and the bug causing an mcv is partially frozen (or completely) such that its speed is slowed, it will never fully thaw no matter how long you wait. This means you will move slowly and build slowly forever. also the bug that causes the repair ring of the crusher crane to appear on the airfield instead of where it should be, has it been fixed .

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# 11Constable Chris Jul 20 2015, 06:41 AM
QUOTE(Silver5000 @ Jul 19 2015, 21:27 PM) *

can you get rid of the bug that stops the mirage tank secondary ability from working and the bug causing an mcv is partially frozen (or completely) such that its speed is slowed, it will never fully thaw no matter how long you wait. This means you will move slowly and build slowly forever. also the bug that causes the repair ring of the crusher crane to appear on the airfield instead of where it should be, has it been fixed .


I will look into the mirage tank ability, as for the MCV , im not sure what can i do about that, but wel see.

And yes the repair ring has been fixed since the second revision of 1.12.2.

Can you elaborate more on the Mirage tank?

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# 12Constable Chris Jul 20 2015, 10:50 AM
Cryocopter bug fixed.Now the beam appears normally on anything again.

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Mirage Tank Second Ability Fixed.

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And the Assault Destroyed black hole armor is now fixed.

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The patch will under go a bit more of testing before its released. Thank you for your patience!

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# 13AggressivePanda Jul 20 2015, 12:51 PM
Nice biggrin.gifD

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# 14Constable Chris Jul 20 2015, 13:35 PM
Thanks! I forgot the most crucial part of the patch and that is beta testing...If the beta testing had been done, all this wouldnt be happening tongue.gif... sigh..

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# 15AggressivePanda Jul 20 2015, 14:33 PM
QUOTE(Constable Chris @ Jul 20 2015, 13:35 PM) *

Thanks! I forgot the most crucial part of the patch and that is beta testing...If the beta testing had been done, all this wouldnt be happening tongue.gif... sigh..

tongue.gif Your doing a good job so far.

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# 16Constable Chris Jul 20 2015, 14:50 PM
Thanks, the patch should be out tomorrow, if not today.

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# 17Constable Chris Jul 20 2015, 21:21 PM
Viper's Language and Version Switch tool download link is now up!

They are both placed under 1 program. These downloads are optional for those who want to alternate between 1.12.3 and 1.12 without having to delete and install the patch over and over, as well as for those who are unable to run the patch in a certain language. smile.gif

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# 18Silver5000 Jul 21 2015, 22:40 PM
the problem with the assassin's road map was not fixed in the last 1.12.2 patch, so can you fix it, please

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# 19Constable Chris Jul 22 2015, 07:28 AM
Hmmm, i released a 1.12.3 map pack, but i don't think i came across Assassin's road map.I will take a look.Thanks for reporting.

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# 20Constable Chris Jul 22 2015, 21:07 PM
Allright. I fixed the bugs reported by l3o3d (Except the issues with the black color), i also made some slight graphical changes, such as toning down the saturation of certain effects as a result of being too bright, hence i updated the change list.

With that said, i played 3 matches vs each faction, and i am happy to say that no error/crash occurred during the test, and now the patch is stable.

Therefore i reuploaded the download link of the latest version.

Thank you for your patience.

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