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Company of Heroes

Seb (def) vs DevM (armor)

#11JawolopingChris  Sep 23 2011, 17:13 PM -
QUOTE
What do you mean? I'm kind of lost with my play atm so maybe you can help me. biggrin.gif

Correct me if I'm wrong, but I recall you saying you prefer watching replays with optimal strategies (read "play to win") over replays with silly strategies. Or maybe you were talking about a good person beating a bad person with a silly strategy being boring, I don't remember.
#12Seb  Sep 23 2011, 17:43 PM -
Ah yeah, well I've been actually trying to win as hard as I could. tongue.gif I can't speak for DevM though, but I assume he did too.

And yes I probably still don't like watching games being extensively long when someone tries something silly instead of finishing it. That said, I've been watching so few replays recently compared to before that I'm not even sure what kind I'd like atm.
#13DrBD  Sep 24 2011, 17:07 PM -
Replays: 6 Game:
QUOTE
Airborne Doctrine?? Thats just crap.

Maybe its a hint for you that nobody from the top level players choose Airborne....

Like everything in life, even this game is orientated in changing modes...

Now its very modern to produce first 4 pios and then make 2-3 rifles....

I think its a weaker style than the usual 2 pios, 4 rifles.


u complety wrong all u say;

first 4 engi start the best way to beat WM because of the flank options
and 4engi+4rifles mean is flank and map control and second if u watch the replay carefully DevM just need AT drop and paratropers to get that stugs+puma+88's

and u really wrong about ur Airborne opinion
because everytime the best options is to get PE or WM T1-T3 strat = Airborne
This post has been edited by DrBD: Sep 24 2011, 17:09 PM
#14Compugasm  Sep 25 2011, 16:14 PM -
Replays: 0
This replay is note-worthy because it's a good "come from behind" victory. Allow me to make some observations where the Americans failed. Angoville farms only have 4 gas locations, and the Americans can hold 3 of them for a long time. The eastern side of the map favors the American rifleman/MG. The western side favors German armor.

The "4 engineer opening" is one engineer to many. The first two engineers should capture just like they did. However, in the first engagement, your engineer on the west was denied the gas because he was solo. So the third engineer should build a barracks first, and then join the engineers on the east.

The barracks produces one rifleman to join the engineer on the west and grab the 16 gas (or, reclaim it after the Germans leave). You should have enough resources to make an MG nest within 20 seconds of your rifleman joining up with the east engineers. Setting up an MG nest behind the east gas will make sure you hold that point for at least 10-15 minutes.

A second rifleman joins the engineers on the east to make sure you hold all those points against pioneers and take (or reclaim) the gas by the open hedgerow. Laying down one tank trap, and then wiring off the hedgerow opening will force battles to the center/west side of the map.

Later, after the players finished smashing each others bases, the Germans rebuilt. The Americans pumped out engineers, but didn't rebuild or even lay down mines. Maybe that made sense at the time, but a few minutes later, flame throwers did nothing against armor. Then you did try to rebuild all the tank/weapon/barracks all at the same time.

The Americans didn't do a good job of tank warfare at all. Lots of infantry kills, but I don't recall a single tank destroyer actually killing any armor. And there were no riflemen lobbing stickies. With all those engineers, one should've stayed back to lay tank traps on the western entrance to the base. Then, lay a few mines on the eastern entrance.

Around the 35 minute mark, Americans were disconnected from the resource points, all because of that one strategic point on the west. Munitions and fuel dropped to 10 per minute. After 10 minutes, Americans managed to pile up a whopping 90 fuel, while the Germans were making 40+ per minute.

In summary, Armor Doctrine could have been a good choice. But when you have no resources, it's moot to debate the doctrines. Germans pushed though to the American base twice on the west front. This could have been prevented had the western gas been obtained early on.
This post has been edited by Compugasm: Sep 25 2011, 18:30 PM
#15Compugasm  Sep 26 2011, 00:52 AM -
On the eastern hedgerow, an engineer should lay one tank trap, and wire off the gap. This will force engagement in the west or center of the map until tank warfare.
#16LilJohnOK  Sep 29 2011, 14:39 PM -
Replays: 14 Game:
haha this was fun to watch!
#17DevM  Sep 30 2011, 17:29 PM -
I think I know of my own mistakes, but thx smile.gif.
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