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Company of Heroes

Ridiculous game vs Maximus

#11Argentinosaurus  Jul 10 2022, 01:31 AM -
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QUOTE(Heisenberg_00 @ Yesterday, 09:52 AM)
Wondering why you insisted on ACs in early game when you know he will camp in trenches.
Should have focused on limiting his fire power in late game by tring to popcap him: maybe taking his base seector, and sliding some vampires HT.
Some indirect fire would have helpt: hotchkiss if you had them, MHT in early game. your first one hit field after 30 mn.
But yeah, you tried everything in your arsenal, and looks like you got bored late game and throw it. I would have done same in a 1h19m gayme


You are right about the vampire possibility, and the hotchkiss. Unfortunately i didnt had them unlocked in that game. Indeed, i lost my temper at the end, i was getting bored.



QUOTE(Volkl @ Yesterday, 20:32 PM)
In a long game versus emplacement spammer, scorched earth is a better choice. Hummels and sector arty would have wrecked him. Scorching a VP would buy you the time you need to shell him into submission. Other than 88 and repair, you didn't make much effective use of luft's abilities. Hummel is superior to an 88 versus buildings and infantry which is virtually all he had.

Throwing away your first AC by engaging a bren when your AC was at half health was a mistake. ACs work better in pairs but you never had more than one AC until much later in game (after panthers).

You pretty much wasted 600 ammo on henschel strikes for very little effect. That ammo would have been better spent on mortar half-track with munitions half-track for repeated incendiary rounds early on as well as incendiary nades. A hotchkiss or two may have also helped.

Your 88 flaks were working well but you should have made more effort to target the med center after the 17 pounders -- supplement with brief panther charge if need be. You were killing his troops but it was pointless when med centers were recovering casualties, you were just supplying him with free squads.

You kept your units too close together right next to 88s which made brit arty very effective. Brit was very static yet you didn't harass flanks much at all. His three 25 pounders were barely protected. When you did go in, you sent just 2 panthers with no AC escort to pick off infantry. For some reason you sent your other two vetted panthers to kill 17 pounder which really was no threat due to its remote location.

You might have tried just leaving him alone in middle with sunk pop cap and take the left and right VPs instead. Although this makes it more difficult to traverse (and defend) where units are needed.


Thanks for the reply. You are right about not harrasing well enough the left side. When i tried to do so, it was already a bit late, and really bad executed. Not so sure about the efectiveness of scorched agaisnt that big ammount of trenches... i guess i should try it. I like to play scorched in 2v2s.. but in 1v1 its kind of rare.



QUOTE(LuckyStilet @ Yesterday, 21:15 PM)
Any thoughts of what could i have done better?
1) Stop complaining on abuse, ask any brit play what they think about 3 ketten play or wm fast t2.
2) WT - super PE favour map. So look at your play then call someone gay style player.

- First of all work on capping order and decapping.
- Your AC timming just noob, no fuel when T2 finished and then you just don't build it = AC could be 30 seconds faster. Is it much? Ye damn it is.
- MP44 positioning - pure waist, they should be from right side around vagon in green cover preventing Brit switching sides.
- 1 AC --> t4? So you have no clue when Stuart even possible on this map.
- Maximus just shitting with bren on your AC and you move away on speed, well that was super ballthy from Brit. You missed opportunity to kill that thing, especially if you would have second AC.
- Lose AC.....

And again, kettens capping priority very very bad. It is main game changer, when PE understand that.


P.S. People with low levels in that match up draw conclusions in an ultimatum form.
If I don't see radiation, it does not exist, dot. // some guy.


I sense a bit of rudeness in your comments Stilet. Why so aggresive?
Are u really comparing 3 ketten start to 15 trenches in terms of abuse? Ok then....
Your suggestions seems more like a brutal critic to my gamepaly. I dont feel your intentions of helping.
If im not mistaken, my noob PE has won against your USA sytle once... so may be just chill a bit? Thank you anyway
This post has been merged by djw2104: Today, 14:18 PM
#12Volkl  Jul 10 2022, 06:18 AM -
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QUOTE(Argentinosaurus @ Today, 17:35 PM)


Thanks for the reply. You are right about not harrasing well enough the left side. When i tried to do so, it was already a bit late, and really bad executed. Not so sure about the efectiveness of scorched agaisnt that big ammount of trenches... i guess i should try it. I like to play scorched in 2v2s.. but in 1v1 its kind of rare.

Understand that scorched isn't common in 1v1, probably because it lacks the early punch that luft and tankbusters provide. While I think it would have worked well in this scenario, you likely didn't know ahead of time how brit would play. It's also possible that he may have cranked out staghounds and fireflies if you took scorched and didn't have a henschel to drop on him. Eventually the enemy has to exit his trenches if he wants to save his emplacements and command trucks from shelling. There really does need to be a cost assigned to building a trench and/or make it take much longer.
#13Arashenstein  Jul 10 2022, 10:28 AM -

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QUOTE(Volkl @ Today, 06:18 AM)

Understand that scorched isn't common in 1v1, probably because it lacks the early punch that luft and tankbusters provide. While I think it would have worked well in this scenario, you likely didn't know ahead of time how brit would play. It's also possible that he may have cranked out staghounds and fireflies if you took scorched and didn't have a henschel to drop on him. Eventually the enemy has to exit his trenches if he wants to save his emplacements and command trucks from shelling. There really does need to be a cost assigned to building a trench and/or make it take much longer.

To me this game is not about "what he did wrong" the only thing here is he tried almost all options within the available ones and it just didn't work.

We are talking about an skilled player playing against someone who is even spamming trenches in motherbase and having idle units there for entire game time, we are talking about someone who does not even have any micro in unit management and spams only 2 type of units from start to end against someone who tried the entire combination of an army to beat a SIMPLE FREE TRENCH and still it didn't work out.

IF he had gone scorched earth then he had problems vs those 17punders and simcity with 2x engis over repairing them nonstop, he had to spend 3 hummels to take out one 17 pounder but with lufft he could do it by just one 88 and a ketten. Yes SE would give him some late game advantage but it doesn't mean SE would prevent things that Lufft did in this game.
#14nin3  Jul 10 2022, 14:03 PM -
imagine, that if this would be balanced...
brit's trench would cost 50 ammo

brit player is a nob, abuser
#15Volkl  Jul 10 2022, 18:05 PM -
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QUOTE(Arashenstein @ Today, 02:28 AM)

To me this game is not about "what he did wrong" the only thing here is he tried almost all options within the available ones and it just didn't work.

Trench spam is an abusive tactic, don't think anyone disagrees with that. Think most also agree that trenches should have some cost associated with them to curtail their use. But PE definitely made mistakes this game, some of which I pointed out earlier. He most definitely had the ability to take out brit artillery much earlier which was poorly defended. With a cloaked ket, there is no reason to not have known this.

The mobility of hummels and ability to wipe squads make them superior to 88s in this particular instance. That should be fairly obvious. I've already acknowledged that taking scorched earth could have resulted in its own issues.

QUOTE(nin3 @ Today, 06:03 AM)
imagine, that if this would be balanced...
brit's trench would cost 50 ammo

brit player is a nob, abuser

This would be appropriate. The cost of a trench (if priced in ammo) should be more than that of an incendiary nade. Generally speaking, it should be cheaper to destroy something than build it. Incendiary nades have a research cost already and pgrens risk their lives to get within range of a trench. The one time usage cost should be less than the cost of making a new trench.
This post has been edited by Volkl: Jul 10 2022, 20:29 PM
#16Wagwan  Jul 10 2022, 21:33 PM -
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If you have a healthy munitions supply, 2 mortars and a muni halftrack to keep spamming fire rounds on his trenches, I did this vs sblaowai and the replay is posted here. obviously you need to be very resources rich for this but muni and mortar spamming fire will cuck his trench play ez
#17IronRoman  Jul 11 2022, 06:15 AM -
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Brit abusers are so boring ResidentSleeper. Brits need to be removed from coh. When will Relic remove Brits?
This post has been edited by IronRoman: Jul 11 2022, 06:20 AM
#18Arashenstein  Jul 11 2022, 06:48 AM -

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If anyone is interested to see the result of "only Brit" players going Wehrmacht:

https://www.gamereplays.org/companyofheroes...&st=10#disc
#19djw2104  Jul 11 2022, 13:30 PM -

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The changes that I would like to see would be that if there were no lieutenants, in other words he/they had been killed, that the field support truck was 'locked' until a new/replacement one had been created and also the same for the captain.

If he was killed in action the tank support truck was 'locked'. Once he had been replaced then it would be unlocked.

Just a thought and a bit radical but as relic appear to have abandoned such a great game this will never happen.

I am aware that there other 'bugs and glitches' which also need fixing but these have been discussed in numerous replay topics.
#20Arashenstein  Jul 11 2022, 20:55 PM -

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QUOTE(djw2104 @ Today, 13:30 PM)
The changes that I would like to see would be that if there were no lieutenants, in other words he/they had been killed, that the field support truck was 'locked' until a new/replacement one had been created and also the same for the captain.

If he was killed in action the tank support truck was 'locked'. Once he had been replaced then it would be unlocked.

Just a thought and a bit radical but as relic appear to have abandoned such a great game this will never happen.

I am aware that there other 'bugs and glitches' which also need fixing but these have been discussed in numerous replay topics.

The problem is Vanilla factions are designed for COH but OF factions are designed for C&C.
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