Played a pretty tough game earlier today against a very good player, Froncek. I foolishly left the church in the middle open and he took it right away. He beat me pretty bad early game and pinned me in on my side of the river. I manage to make a comeback and get some map control, but is it enough to win the game? Or is it too late for it to matter?
I think this one has some entertainment value. Check it out. =)
This post has been edited by ZyphO: Oct 12 2006, 11:27 AM
Fast Expanding Securing buildings at the center. Repairing jeep and tanks with your engineers Retreating your units on time. Building Observation Post. Bar Upgrade. Good usage of the Halftrack expand with your inside units faster.
No real backup with your At-gun on the bridge. You where lucky that the Flakpanzer didn’t kill them both.
Score : 5/10
Player Summary :
Tips :
- Try to backup some of your important units : Especially At-guns. - No more real tips for you…
Froncek
Fast Expanding Building barbed wire on the bridge below. Securing buildings with MG squads. Building Observation Post.
Don’t run into there base with your Armored cars. You both lost them. don’t try to use a flakpanzer against a Calliope. It’s suicide. Early At-gun would be great in this match.
Score : 5/10 Player Summary :
Tips :
- Don’t kamikaze your armoured cars. - To counter enemy try to build something that is worth building. “ not a Flakpanzer vs Calliope. Then it’s waste of resources to use them. - Try to build a early At-gun and secure it on the bridge. That could have been more defending for you , so Halftracks and armoured cars wouldn’t get to take over the whole map that easily.
Total Score : 5/10
Entertainment Rating : 5/10
Game Summery : A nice match to look at . the match already was decided when the allied came back with there Halftracks and later on the calliopes.
I think this one has some entertainment value. Check it out. =)