I always thought the OF nebels are too powerful (I play Wehr btw), but I dislike essentially all artillery (because it encourages turtling, is the no-brainer way to take out defensive positions and adds too much luck). Maybe I will make an exception for the mortar (not the mortar halftrack which needs a big range decrease or setup time).
Reducing the impact damage of the Nebel would probably be the best way to nerf it. This way it would be more different from Stuka which only has impact damage but no flame damage over time (despite the same graphical effect as the Nebel).
Interesting comeback but too many mistakes. GermanSupreme should make 1 officer especially for proganda ability (this commandos on base so lame). Also more fast stug was needed vs stuart. New StuH good on this map (this green walls is a good cover against fire british tanks). On other side - bad tanks micro. In situation with wehr tech spam need fast firefly and after that crommvell. Next mistake - you not mounted the triangulation radar. And more demo charges in the all close ways and important points.
Brits prob. have the best anti-nebel counter...gliders! Sometimes the glider not only kills the crew..but destroys the nebel itself. U can actually use commandos and man it urself..get a shot off before running away...so its VERY easy to counter nebels.
There was a replay on the old patch just a week ago..where a Brit player used commandos and destroyed 6 out of 8 nebels built in the game. So watch that before u start screaming OP.
Brits prob. have the best anti-nebel counter...gliders! Sometimes the glider not only kills the crew..but destroys the nebel itself. U can actually use commandos and man it urself
Only because you can destroy one OP unit with another OP unit doesn't mean that it is balanced
Nebels are far from OP. They may seem more powerful in 1v1's with small maps. Most on-map indirect fire can reach all over the map in Langres, Ango, etc.
Nebels are slow and have a wide scatter effect which can be good at revealing enemies they graze, but you have to hope for a direct hit which is statistically low, depending on the density of the enemy troops. If the opponent is blobbing, you have a better chance.
Plus, to be complaining about OP nebels whilst dropping OP RC's in the base...well, it's kinda ironic.
I did get a laugh when DGN complained about the OP nebels and GSR said "ya" just as he loosed another volley.
Interesting comeback but too many mistakes. GermanSupreme should make 1 officer especially for proganda ability (this commandos on base so lame).
Are you fucking kidding me? All you do is spam commandos and try to run people over with gliders too. We've all seen the replays. Don't call the kettle black pot.
Reducing the impact damage of the Nebel would probably be the best way to nerf it. This way it would be more different from Stuka which only has impact damage but no flame damage over time (despite the same graphical effect as the Nebel).