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Supreme Commander 2

[DLC] The best game ive played in a few months

#1Nite_Of_Misfortune  Mar 23 2013, 21:33 PM -
Replays: 25 Game:
Interesting game!
#2AI_Superdog  Mar 23 2013, 22:39 PM -
Replays: 2
Too bad the replay desync bug didn't get fixed.
#3Nite_Of_Misfortune  Mar 23 2013, 23:28 PM -
Replays: 25 Game:
QUOTE
Too bad the replay desync bug didn't get fixed.


I havent had this problem before but i just rewatched the replay and its not what happen at all...is that what you mean by desync?
#4Nite_Of_Misfortune  Mar 23 2013, 23:29 PM -
Replays: 25 Game:
i guess so that awful lol
#5Nite_Of_Misfortune  Mar 24 2013, 00:10 AM -
Replays: 25 Game:
If you are interested in watching:

http://www.youtube.com/watch?v=0j0vOLp5Nzg

The game starts at about 41:30
#6AI_Superdog  Mar 26 2013, 17:46 PM -
Replays: 2
QUOTE
QUOTE
Too bad the replay desync bug didn't get fixed.


I havent had this problem before but i just rewatched the replay and its not what happen at all...is that what you mean by desync?

Yes that's what I was referring to. I think it was caused by people trying to bypass the "wait for other players" screen to put down their early build order before the game starts. This cause some early build orders to not get recorded in the replay and the whole replay desync from the real game at the start.
#7HoT Ho11oW PoiNT  Mar 28 2013, 19:12 PM -
Replays: 30 Game:
QUOTE
QUOTE
QUOTE
Too bad the replay desync bug didn't get fixed.


I havent had this problem before but i just rewatched the replay and its not what happen at all...is that what you mean by desync?

Yes that's what I was referring to. I think it was caused by people trying to bypass the "wait for other players" screen to put down their early build order before the game starts. This cause some early build orders to not get recorded in the replay and the whole replay desync from the real game at the start.


The sad part is GPG could 'fix' this by making your initial engineers and ACU unselectable for the first 0.1 seconds of the match (This is a 'bug' I fixed in SupCom2013Mod).
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