Meh, its what I disliked about the SC1 tornies, the other guy could camp if he felt he was loosing out of spite and screw up the game as it doesn't count
Dawkins failing for so long had little to do with the research stations and more to do with his insistence on relying on harvog aa for 35 minutes, even though it's terrible.
Dawkins, how come you have so many engineers assisting the experimental factory? Do you not realize that there is something called diminishing returns, so each engineer that adds to assist any factory will be less effective at the production rate.
The first engineer increases production by 33%, the second one, 11%, the third 3.7%, and the fourth 1.2%. Anything after that is useless. Unlike Supcom 1 and Forged Alliance, they severely nerfed the engineers assistance on factories. Or maybe it only effects regular factories and not a gantry? Correct me if I'm wrong.
Just a heads up, that's all.
PS: This is my first post
This post has been edited by DarkSynergy: Apr 4 2010, 03:32 AM
Dawkins failing for so long had little to do with the research stations and more to do with his insistence on relying on harvog aa for 35 minutes, even though it's terrible.
QUOTE
The first engineer increases production by 33%, the second one, 11%, the third 3.7%, and the fourth 1.2%. Anything after that is useless. Unlike Supcom 1 and Forged Alliance, they severely nerfed the engineers assistance on factories. Or maybe it only effects regular factories and not a gantry? Correct me if I'm wrong.
both of these things are very good to know. TBH this was my first time against a turlte/gunship spammer, since i only really play with my buddies or clanmates i dont get to see alot of the crazy dumb shit that comes out(like com rushes) the biggest lessons i learned in this game are, you arent going to crack a turtle, i didnt get the structure upgrades(mass, res, conversion, and nukes until very very late, i probably could have ended the game alot earlier with those(but on a side note, if this guy was any good he would have taken his gunships and wiped out all my extra mexes and i would have been hosed, gunships are crazy hard to kill its pretty lolzy.
You could have rushed the Harvogs in and teleported them directly next to his commander for a snipe. There were quite a few instances where you had that opportunity. Was teleport researched?
But then again, perhaps you were worried about him OC-ing everything, which case it might work if you have two groups of Harvogs for sniping, one small one (but large enough to get him to use OC) for him to spend his OC, a second for the actual snipe.
This post has been edited by SyDaemon: Apr 4 2010, 15:36 PM