Watching keyboard give up so many tanks and point defense just to poor micromanagement was painful to watch. He might've had you if he'd controlled his units better and kept making those MML's.
Still, probably one of the most entertaining ways I've seen someone deal with an upgraded comm before.
Yes. On the contrary however, I didn't do very well either. I could've gotten mega armor and hunker for my loyalists. I also could've gotten shields which would've screwed him over too. Either way. I held him off long enough that I could've shearly outspammed him land and rs wise. I made a few bad unit detonate choices also.
This post has been edited by RubyDave: Oct 10 2010, 17:31 PM
Yes. On the contrary however, I didn't do very well either. I could've gotten mega armor and hunker for my loyalists. I also could've gotten shields which would've screwed him over too. Either way. I held him off long enough that I could've shearly outspammed him land and rs wise. I made a few bad unit detonate choices also.
those Aeon point defense were pretty long ranged. and you did waste quite a bit on unit detonate. too bad i couldn't see your tech tree in replay because i really couldn't figure out what you were researching for with all those research stations.
As far as my rp decisions. I can tell you. I started out with build cost and build time in the strucutrue tree. Then I got rate of fire, mobile missile launchers, then unit detonate. I then got t-rexes, and then gunships. After that I finally got the escape pod for my commander (to avoid any commander snipes)