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Heroes of Newerth

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Rampage

A ranger of the vast plains of Seradati, Rampage has captured in his human form the strength of the Beasts. Atop his mighty rhino Horatio, Rampage smashes through enemy lines and moves at times with unnerving speed.

Damage: 45 - 55
Attack Range: 100
Attack Speed: 0.59

IPB Image Armor: 5.40 IPB Image Move Speed: 295

IPB Image 23 (+2.5) IPB Image 17 (+1.7) IPB Image 15 (+1.8)


Skills


Stampede
Rampage points out a target to his rhino, starting a Stampede that slowly builds in speed and power until he is close enough for his Rhino to pounce on them, stunning them and pushing them back.

Activation
  • Target Unit - Enemy Units
  • Type: Magic
  • Range: Global
  • Mana cost: 100
  • Cooldown: 25 seconds
Issues an Order to attack the targeted Unit. Applies Stampede to self, gaining 1 charge every second. If Rampage reaches 4+ charges, he gains Magic Immunity.

When Rampage is within 450 distance of his target, he will pounce on them very quickly.

When Rampage reaches his target, he stuns and push back the target 140/180/220/260 units over 0.95/1.15/1.35/1.55 seconds, dealing 100/140/180/220 Physical damage.

Stampede Effects
Unitwalking
15/20/25/30 Movespeed per charge


Might of the Herd
The rhino Rampage rides is a born leader, enhancing his movement speed and giving Rampage more damage the faster he is moving. Upon command his Rhino can stomp the ground, slowing people around himself.

Passive Bonuses
+1 Damage per charge
+4/6/8/10 Movement Speed

Activation
  • Self - Organic Enemy Units
  • Type: Physical
  • Radius: 300
  • Mana cost: 50
  • Cooldown: 15 seconds
Gains 3/6/9/12% of movespeed in attack damage.

On use, stomps the ground for 4 seconds, applying Herded to all enemies in the radius for the duration. Slow lingers for 1 second if they move away from Rampage.

Herded Effects
-35//-50/-65/-80 Movespeed per charge


Horned Strike
Rampage's Rhino is known to gain strength the more he travels, meaning the Rhino can unleash a devastating Horned Strike if they have traveled far enough together, doing bonus damage and pushing then enemy backwards.

This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
Cooldown: 10/9/8/7 seconds

While in cooldown, one second is subtracted for every 1000 units traveled by Rampage.

On Attack Impact
Stuns and pushes back the target 140/180/220/260 units over 0.95/1.15/1.35/1.55 seconds, dealing 40/50/80/100 bonus Physical damage.


The Chains That Bind
Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time.

Activation
  • Target Unit - Enemy Heroes
  • Type: Physical
  • Range: 200
  • Mana cost: 175/200/225
  • Cooldown: 105/90/75 Seconds
Binds the target to Rampage for 2.5/3/3.5 seconds and the target will be dragged behind him as he moves.

The dragged target will take 20/30/40% of the distance they are dragged in Physical damage.

If Rampage and the target he is dragging get separated by more than 500 units the chains are broken.