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Men Strategy Archive

By Forlong - 28th January 2009 - 20:07 PM

Men 2.01 to 2.02 Transition Guide
This is the 2.01 to 2.02 Men of the West Transition Guide. It's fair to say that in 2.01 Men was one of the weakest factions, it had trouble early game and was almost impossible for them to win a game versus Dwarves. Well not anymore! Men has become a strong faction due to 2.02 balance changes, though it is still
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Men of the West Hero Guide
Welcome to the Men of the West Hero Guide! In this guide, every Men of the West hero and how it can be used in different situations will be explained. The Men of the West have more heroes than any other faction so an understanding of each hero and their strengths and weaknesses is very important. There are seven
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You Shall Not Pass!
Gandalf the Grey, later on Gandalf the White, is a powerful wizard and strong Men of the West hero.
This guide is going to explain his strengths and weaknesses in detail and will help you to utilize his full potential. Gandalf has normal survivability but make sure to keep him out of trouble anyways. He's too
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2.02 Knights of Dol Amroth Changes
A very deadly 2.01 unit are the mighty Knights of Dol Amroth. With their extremely high damage and speed, they terrorized their enemies, trampling or destroying anyone in their path. Even Gimli was afraid to venture out from his Phalanx bodyguards to confront these elite cavalry units alone. Knights of Dol Amroth were
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Men Kill Fellbeasts
Many Mordor players like to use Fellbeasts against Men of the West, since Fellbeasts are Mordor's most effective counter to Men's powerful Rohirrim. Against an inexperienced Men player, Fellbeasts are indeed a good option. But any semi-decent opponent will be able to completely shut down your Fellbeasts, to
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Healing - Which is Better?
This Tip is a continuation of angelsfan's Healing - Which is Better which was published on the 2.01 portal. It's expected that you read that guide before this Tip. This Tip will deal only with the differences between the healing structures from 2.01 to 2.02. First of all, our stat charts. Values that have changed from 2.01 are
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Blacksmith and Marketplace Changes
The Unofficial 2.02 patch has improved many units and structures in Rise of the Witch-King from the official 2.01 patch. Two of the structures that were affected extensively are the Men of the West Blacksmith and Marketplace. In 2.01 the Marketplace provided expensive economic upgrades that didn't really save
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2.02 Gondor Knight Changes
A cavalry unit that was changed extensively from 2.01 to Unofficial 2.02 are the Gondor Knights. Gondor Knights have high damage in 2.01 but they're not very good in several other areas. They are rather slow cavalry, have low vision, and worst of all, they're poor at trampling because they slow down very quickly.
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The Improved Gondor Knight Rush
Everybody knows that the only cavalry rushes that can be used competitively are the Rivendell Lancer rush, the Warg Pack rush, and the Haradrim Lancer rush. Though previously the standard Gondor Knight rush was sometimes, if rarely, used in 2.01, it has now fallen completely out of favor because it is simply
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A Fiery Shower
Welcome to yet another Tip of the Week. This time we'll have a look at Boiling Oil, Oil Casks, and Magma Cauldrons, and how extremely useful they can be when you need a strong defence. Three factions have this powerful fortress upgrade: Dwarves, Men of the West, and Mordor. These powers can be lifesavers and
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