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Grey Goo Features and Articles

Special Feature

Not Implementing Unit Veterancy Was a Design Decision

Thursday, 26 Feb 2015
Jeff Gamsky, Grey Goo Balance Designer has confirmed that it was a design decision not to implement unit veterancy in Grey Goo and explains the reasoning in response to questions on the Official Forums. Unit veterancy?........ In regards to multiplayer balance, unit veterancy is something that...
Special Feature

Latest Goo Progress (Pre-Release)

Thursday, 15 Jan 2015
Greetings from Mission Control everyone! With the release being just over a week away, hype for the game is growing with each passing day. Let's summarize what we've learnt over the last weeks.VideosThere have been regular livestreams between developers to keep everyone updated on the progress...
Special Feature

Gameplay Analysis: Goo vs Human (Dev explained)

Tuesday, 23 Sep 2014
Welcome back to another episode of Grey Goo Video Analysis! This time, we'll be analysing the gameplay and first person commentary (by Grey Box's Mike McGehee, aka Wayward Chicken) on the latest developer face off between the Human Faction and the Goo Faction (available here), with the main...
Special Feature

Grey Goo Q&A at GamesCom 2014

Thursday, 28 Aug 2014
GameReplays.Org attended GamesCom last week and we filmed plenty of video material during the event. This questions & answers session was held at the Grey Goo Community party on Saturday night. Be sure to grab something to drink before starting to watch this video - it lasts for a whopping 43...
Special Feature

Lessons Learnt From the Grey Goo Developer Face-Off

Tuesday, 22 Jul 2014
After a long wait, the developers of Grey Goo have officially released their Developer Commentary of a Dev-vs-Dev game between the Human and Beta faction from the first person perspective (see the links below). Both Human and Beta perspectives were released, one after the other, and they...
Special Feature

E3 Video Analysis- Changes, Mechanics and the Purger

Sunday, 22 Jun 2014
Grey Goo was featured at E3 last week! Once again, Andrew Zoboki was brought into the limelight to describe and explain the mechanics of Grey Goo and its three factions, while providing us with some more gameplay footage, showing the graphics and colours of the factions and interface. More...
Special Feature

Grey Goo Screen Shot Analysis #2

Saturday, 14 Jun 2014
Over the last few weeks, Petroglyph has been releasing screenshots one after another as we approached E3. We shall explore and discover the details in the screenshots while explaining as accurately as possible.Goo ScreenshotsWe now know that the Goo proteans can be distinguished by their size and...
Special Feature

Exclusive Q&A Interview With the Grey Goo Developers; the Goo

Saturday, 24 May 2014
While we eagerly await more details of GreyBox and Petroglyph's soon to be released RTS title, Grey Goo, the Gamereplay's Grey Goo Team have had a chance to chat with the developers about the third Grey Goo faction, the Goo. You can read the exclusive interview here. GameReplays: What are the...
Special Feature

Goo Reveal Video Analysis - Part 2

Thursday, 22 May 2014
Last week IGN released a Developer Commentary Video for Grey Goo, which officially revealed the third faction of the game - The Goo itself. We have already analysed what we saw of the Goo in that video; Goo Reveal Video Analysis. So that important information is not overlooked in our...
Special Feature

Goo Reveal Video Analysis

Friday, 16 May 2014
Just days ago, IGN released a new Developer Commentary Video for Grey Goo and this video officially reveals the third faction of the game - The Goo. After much speculation and anticipation within the community, we are finally able to see for ourselves, the mechanics of the Goo faction and how it...