Barstow Badlands is a fairly small map, and in really close quarters, every small decision can have a lasting effect. In this map there is a lone Tiberium Spike in the middle of the map atop a hill that is connected by two bridges. This hill features two bunkers and two bridge repair stations. Bridge repair stations are also located at each players base. The bridge is destroy-able, and if units are on the bridge segment that is destroyed, those units will die. Regardless of their health. There is only green Tiberium on this map. A relatively small patch of it sits at your base, and the middle contains the brunt of the economy. That said, expanding is vital to success. In the middle of the map, there are a few garrisonable buildings which are great for scouting. This being a small map, its not always about the quantity of units, but the quality.
Special thanks to Sub and FuumaMonou for writing this guide, edited by Croutonman and FuumaMonou. Pics by Omega-1 MR, Echo117 and Croutonman.