All infantry units are trained at a
Portal. Each Portal provides one infantry build queue.
Basic Infantry. Strong vs. Infantry.
Cost: 200
Hitpoints: 112
Speed: 75
Prerequisites: none
Abilities:
» Clear garrisoned structures
» Combine with Alien vehicles
Armor: sniper: 100%, cannon: 25%, rocket: 25%, grenade: 50%, gun: 50%.
Basic infantry. Strong vs. Vehicles, Structures.
Cost: 60×5 = 300
Hitpoints: 70×5 = 350
Speed: 65
Prerequisites: none
Abilities:
» Explodes when crushed
Armor: sniper: 100%, cannon: 25%, rocket: 25%, grenade: 75%, gun: 75%.
Utility Infantry. Weaponless.
Cost: 500
Hitpoints: 75
Speed: 36
Prerequisites: none
Abilities:
» Stealthed when standing still
» Capture Structure
» Capture Walker Husk
» Repair Structure
» Repair Bridge
Armor: sniper: 100%, cannon: 50%, rocket: 25%, grenade: 75%, gun: 100%.
Advanced infantry. Strong vs. Vehicles, Structures.Cost: 800
Hitpoints: 300×3 = 900
Speed: 65
Prerequisites: Stasis Chamber and
Nerve CenterUpgrades:
» Plasma Disc Launcher (Technology Assembler)
» Blink Pack (Technology Assembler)
Armor: sniper: 100%, cannon: 5%, rocket: 25%, grenade: 100%, gun: 100%. Elite Infantry. Strong vs. Infantry.Cost: 2500
Hitpoints: 1250
Speed: 90
Prerequisites: Stasis Chamber and
Technology AssemblerAbilities:
» Teleport Allies
» Manipulator Device
Only one Mastermind may be trained at a time
Armor: sniper: 100%, cannon: 5%, rocket: 25%, grenade: 75%, gun: 100%. All vehicles are built at a
Warp Sphere, with the exception of the
Explorer (which is built at a
Drone Platform). Each Warp Sphere provides one vehicle build queue.
Utility vehicle. Weaponless.Cost: 1500
Hitpoints: 2000
Speed: 50
Prerequisites: Drone PlatformAbilities:
» Unpacks into Outpost
» Outpost provides Ground Control to place structures
Armor: Side armor: 110%, Rear armor: 150%. Resistances: sniper: 1%, cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%. Resource Vehicle. Weaponless.Cost: 1400
Hitpoints: 7500
Speed: 75
Prerequisites: ExtractorAbilities:
» Gathers Tiberium
Armor: sniper: 1%, cannon: 110%, rocket: 75%, grenade: 50%, gun: 25%. Medium Vehicle. Strong vs. Infantry, Aircraft.
Cost: 700
Hitpoints: 2500
Speed: 75
Prerequisites: none
Abilities:
» Combine with Buzzers
Armor: Side armor: 110%, Rear armor: 150%. Resistances: sniper: 1%, cannon: 100%, rocket: 75%, grenade: 25%, gun: 25%.
Light vehicle. Strong vs. Vehicles, Aircraft.
Cost: 800
Hitpoints: 2100
Speed: 90
Prerequisites: none
Detects Stealth
Abilities:
» Combine with Buzzers
Armor: sniper: 1%, cannon: 100%, rocket: 75%, grenade: 50%, gun: 25%.
Medium Tank. Strong vs. Vehicles, Structures.Cost: 1400
Hitpoints: 3200
Speed: 55
Prerequisites: Nerve CenterAbilities:
» Conversion beam
» Combine with Buzzers
Armor: Side armor: 110%, Rear armor: 150%. Resistances: sniper: 1%, cannon: 100%, rocket: 75%, grenade: 25%, gun: 25%. Medium Vehicle. Strong vs. Infantry, Structures.Cost: 1000
Hitpoints: 2500
Speed: 60
Prerequisites: Nerve CenterAbilities:
» Clear garrisoned structures
» Repairs Alien units
» Combine with Buzzers
» Weapon can spawn Visceroids
Armor: sniper: 1%, cannon: 100%, rocket: 75%, grenade: 25%, gun: 25%. Heavy Walker. Strong vs. Vehicles, Structures.Cost: 3000
Hitpoints: 7500 (Body) + 2500 (Shields)
Speed: 60
Prerequisites: Technology AssemblerAbilities:
» Combine with Buzzers
Upgrades:
» Forcefield Generator (Technology Assembler)
Armor (body): Side armor: 110%, Rear armor: 150%. Resistances: sniper: 1%, cannon: 100%, rocket: 75%, grenade: 25%, gun: 25%.Armor (shields): sniper: 1%, cannon: 50%, rocket: 50%, grenade: 50%, gun: 25%. Scrin air units are built at a
Gravity Stabilizer. Each Gravity Stabilizer houses up to four
Stormriders, but can produce an arbitrary number of
Devastator Warships and
Planetary Assault Carriers. Note that the Scrin's mobile construction unit, the
Drone Ship, is an airborne unit. The
Mothership cannot be built, but is called in as a support power.
Ion storms. The Stormrider, Devastator Warship and Planetary Assault Carrier gain a global 75% armor and 125% damage boost while inside an ion storm (i.e. they only take 75% damage and deal 125% damage). Ion storms are generated permanently by
Storm Columns and temporarily by Planetary Assault Carriers.
Construction Vehicle. Weaponless.
Cost: 3500
Hitpoints: 5000
Speed: 40
Prerequisites: none
Abilities:
» Unpacks into Drone Platform
Armor: sniper: 1%, cannon: 100%, rocket: 75%, grenade: 25%, gun: 25%.
Basic aircraft. Strong vs. Aircraft, Vehicles.
Cost: 1500
Hitpoints: 4000
Speed: 175
Prerequisites: none
Increased combat effectiveness in Ion Storms
Armor: sniper: 1%, cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%.
Armor bonus inside ion storm: 75%.
Heavy artillery capital ship. Strong vs. Structures, Infantry.Cost: 2400
Hitpoints: 6250 (Body) + 2500 (Shields)
Speed: 60
Prerequisites: Technology AssemblerIncreased combat effectiveness in Ion Storms
Upgrades:
» Forcefield Generator (Technology Assembler)
Armor (body): sniper: 1%, cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%.Armor (shields): sniper: 1%, cannon: 50%, rocket: 50%, grenade: 50%, gun: 50%.Armor bonus inside ion storm: 75%. Heavy capital ship. Strong vs. Vehicles, Structures.Cost: 3000
Hitpoints: 10000 (Body) + 2500 (Shields)
Speed: 40
Prerequisites: Signal TransmitterDetects Stealth
Increased combat effectiveness in Ion Storms
Abilities:
» Create Ion Storm
Upgrades:
» Forcefield Generator (Technology Assembler)
Armor (body): sniper: 1%, cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%.Armor (shields): sniper: 1%, cannon: 50%, rocket: 50%, grenade: 50%, gun: 50%.Armor bonus inside ion storm: 75%. Light Aircraft.
Hitpoints: 500
Speed: 200
Prerequisites: cannot be built, constructed automatically on board the Planetary Assault Carrier
Docks with the Planetary Assault Carrier
Respawns on the Carrier if destroyed
Armor: cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%, sniper: 1%.
Superheavy capital ship. Strong vs. Structures.Cost: 5000
Hitpoints: 30000
Speed: 20
Prerequisites: Signal TransmitterArmed with the Catalyst Cannon which sends a destructive shockwave out from the center point of firing
Only one Mothership may be deployed at a time
Armor: sniper: 1%, cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%.