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Command & Conquer 3: The Scrin

By R Schneider - 29th October 2009 - 00:58 AM

Infantry

All infantry units are trained at a Portal. Each Portal provides one infantry build queue.

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Basic Infantry. Strong vs. Infantry.
Cost: 200
Hitpoints: 112
Speed: 75
Prerequisites: none

Abilities:
     » Clear garrisoned structures
     » Combine with Alien vehicles

Armor: sniper: 100%, cannon: 25%, rocket: 25%, grenade: 50%, gun: 50%.


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Basic infantry. Strong vs. Vehicles, Structures.
Cost: 60×5 = 300
Hitpoints: 70×5 = 350
Speed: 65
Prerequisites: none

Abilities:
     » Explodes when crushed

Armor: sniper: 100%, cannon: 25%, rocket: 25%, grenade: 75%, gun: 75%.


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Utility Infantry. Weaponless.
Cost: 500
Hitpoints: 75
Speed: 36
Prerequisites: none

Abilities:
     » Stealthed when standing still
     » Capture Structure
     » Capture Walker Husk
     » Repair Structure
     » Repair Bridge

Armor: sniper: 100%, cannon: 50%, rocket: 25%, grenade: 75%, gun: 100%.


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Advanced infantry. Strong vs. Vehicles, Structures.
Cost: 800
Hitpoints: 300×3 = 900
Speed: 65
Prerequisites: Stasis Chamber and Nerve Center

Upgrades:
     » Plasma Disc Launcher (Technology Assembler)
     » Blink Pack (Technology Assembler)

Armor: sniper: 100%, cannon: 5%, rocket: 25%, grenade: 100%, gun: 100%.


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Elite Infantry. Strong vs. Infantry.
Cost: 2500
Hitpoints: 1250
Speed: 90
Prerequisites: Stasis Chamber and Technology Assembler

Abilities:
     » Teleport Allies
     » Manipulator Device

Only one Mastermind may be trained at a time

Armor: sniper: 100%, cannon: 5%, rocket: 25%, grenade: 75%, gun: 100%.


Vehicles

All vehicles are built at a Warp Sphere, with the exception of the Explorer (which is built at a Drone Platform). Each Warp Sphere provides one vehicle build queue.

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Utility vehicle. Weaponless.
Cost: 1500
Hitpoints: 2000
Speed: 50
Prerequisites: Drone Platform

Abilities:
     » Unpacks into Outpost
     » Outpost provides Ground Control to place structures

Armor: Side armor: 110%, Rear armor: 150%. Resistances: sniper: 1%, cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%.


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Resource Vehicle. Weaponless.
Cost: 1400
Hitpoints: 7500
Speed: 75
Prerequisites: Extractor

Abilities:
     » Gathers Tiberium

Armor: sniper: 1%, cannon: 110%, rocket: 75%, grenade: 50%, gun: 25%.


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Medium Vehicle. Strong vs. Infantry, Aircraft.
Cost: 700
Hitpoints: 2500
Speed: 75
Prerequisites: none

Abilities:
     » Combine with Buzzers

Armor: Side armor: 110%, Rear armor: 150%. Resistances: sniper: 1%, cannon: 100%, rocket: 75%, grenade: 25%, gun: 25%.


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Light vehicle. Strong vs. Vehicles, Aircraft.
Cost: 800
Hitpoints: 2100
Speed: 90
Prerequisites: none

Detects Stealth
Abilities:
     » Combine with Buzzers

Armor: sniper: 1%, cannon: 100%, rocket: 75%, grenade: 50%, gun: 25%.


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Medium Tank. Strong vs. Vehicles, Structures.
Cost: 1400
Hitpoints: 3200
Speed: 55
Prerequisites: Nerve Center

Abilities:
     » Conversion beam
     » Combine with Buzzers

Armor: Side armor: 110%, Rear armor: 150%. Resistances: sniper: 1%, cannon: 100%, rocket: 75%, grenade: 25%, gun: 25%.


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Medium Vehicle. Strong vs. Infantry, Structures.
Cost: 1000
Hitpoints: 2500
Speed: 60
Prerequisites: Nerve Center

Abilities:
     » Clear garrisoned structures
     » Repairs Alien units
     » Combine with Buzzers
     » Weapon can spawn Visceroids

Armor: sniper: 1%, cannon: 100%, rocket: 75%, grenade: 25%, gun: 25%.


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Heavy Walker. Strong vs. Vehicles, Structures.
Cost: 3000
Hitpoints: 7500 (Body) + 2500 (Shields)
Speed: 60
Prerequisites: Technology Assembler

Abilities:
     » Combine with Buzzers
Upgrades:
     » Forcefield Generator (Technology Assembler)

Armor (body): Side armor: 110%, Rear armor: 150%. Resistances: sniper: 1%, cannon: 100%, rocket: 75%, grenade: 25%, gun: 25%.
Armor (shields): sniper: 1%, cannon: 50%, rocket: 50%, grenade: 50%, gun: 25%.


Air units

Scrin air units are built at a Gravity Stabilizer. Each Gravity Stabilizer houses up to four Stormriders, but can produce an arbitrary number of Devastator Warships and Planetary Assault Carriers. Note that the Scrin's mobile construction unit, the Drone Ship, is an airborne unit. The Mothership cannot be built, but is called in as a support power.

Ion storms. The Stormrider, Devastator Warship and Planetary Assault Carrier gain a global 75% armor and 125% damage boost while inside an ion storm (i.e. they only take 75% damage and deal 125% damage). Ion storms are generated permanently by Storm Columns and temporarily by Planetary Assault Carriers.

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Construction Vehicle. Weaponless.
Cost: 3500
Hitpoints: 5000
Speed: 40
Prerequisites: none

Abilities:
     » Unpacks into Drone Platform

Armor: sniper: 1%, cannon: 100%, rocket: 75%, grenade: 25%, gun: 25%.


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Basic aircraft. Strong vs. Aircraft, Vehicles.
Cost: 1500
Hitpoints: 4000
Speed: 175
Prerequisites: none

Increased combat effectiveness in Ion Storms

Armor: sniper: 1%, cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%.
Armor bonus inside ion storm: 75%.


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Heavy artillery capital ship. Strong vs. Structures, Infantry.
Cost: 2400
Hitpoints: 6250 (Body) + 2500 (Shields)
Speed: 60
Prerequisites: Technology Assembler

Increased combat effectiveness in Ion Storms
Upgrades:
     » Forcefield Generator (Technology Assembler)

Armor (body): sniper: 1%, cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%.
Armor (shields): sniper: 1%, cannon: 50%, rocket: 50%, grenade: 50%, gun: 50%.
Armor bonus inside ion storm: 75%.


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Heavy capital ship. Strong vs. Vehicles, Structures.
Cost: 3000
Hitpoints: 10000 (Body) + 2500 (Shields)
Speed: 40
Prerequisites: Signal Transmitter

Detects Stealth
Increased combat effectiveness in Ion Storms
Abilities:
     » Create Ion Storm
Upgrades:
     » Forcefield Generator (Technology Assembler)

Armor (body): sniper: 1%, cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%.
Armor (shields): sniper: 1%, cannon: 50%, rocket: 50%, grenade: 50%, gun: 50%.
Armor bonus inside ion storm: 75%.


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Light Aircraft.
Hitpoints: 500
Speed: 200
Prerequisites: cannot be built, constructed automatically on board the Planetary Assault Carrier

Docks with the Planetary Assault Carrier
Respawns on the Carrier if destroyed

Armor: cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%, sniper: 1%.


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Superheavy capital ship. Strong vs. Structures.
Cost: 5000
Hitpoints: 30000
Speed: 20
Prerequisites: Signal Transmitter

Armed with the Catalyst Cannon which sends a destructive shockwave out from the center point of firing

Only one Mothership may be deployed at a time

Armor: sniper: 1%, cannon: 100%, rocket: 100%, grenade: 100%, gun: 100%.