Saturday, 31 Jan 2015
Nod has a killer late game army, but why risk giving your opponent a chance to make a comeback when you can hit him with some base owning powers that can really increase the effectiveness of your current fighting force? Nod's one-clicks are the most deadly support powers in the game."Oh NO,...
Friday, 23 Mar 2012
Hello fellow Tiberium Wars players! My name is Sh0ckTr34tm3nt and I am going to be providing the Tiberium Wars section with a question and answer series where I take a question that a player has and then do my best to provide an in depth answer.The first question that I will be answering is from...
Tuesday, 19 Oct 2010
This strategy guide discusses the Scrin's unique variety of support powers. This detailed and thorough exploration of the alien faction was originally compiled by MexicanBrother and has now been brought up-to-date for the latest version of Tiberium Wars....
Monday, 16 Aug 2010
Surely everyone has seen what the Scrin Mothership thing can do: this leviathan can level an entire base in one blast, winning you the battle instantly. Of course it is not a surefire victory, but still a massive threat to any player. This tip will not only look at how to use the Mothership...
Saturday, 22 May 2010
Tier-1 Defenses: As the title suggests, they are an assortment of structures designed to mow down infantry and light vehicles.The GDI anti-infantry structure is akin to a mini tower with a gun mounted on the top; Nod’s is a unique hub which opens up with three turrets to fire on infantry. Most...
Monday, 26 Apr 2010
Harvesters are vehicles that brave many hazards, going about their business of gathering Tiberium and keeping your economy up and rollicking. But though peaceful in appearance, they have other uses as well. Just turn a docile GDI Harvester against your opponent, and suddenly you have a mean...
Monday, 9 Nov 2009
Spending your resources wisely is the key to victory. When you are sending your bombers or stealth teams behind enemy lines, you want to be sure that your primary target ends up as a heap of rubble, but you also cannot afford to overkill your target. The following matrix shows how many popular...
Sunday, 1 Nov 2009
One of the gameplay elements that add depth to Command & Conquer 3 is the idea of walker husks: When a walker unit (Juggernaut, Avatar, Annihilator Tripod) is killed, it collapses into a defenseless husk that may be captured. Managing husks correctly or incorrectly often marks the difference...
Monday, 5 Oct 2009
We all have encountered people that build a Barracks and do not seem to stop training infantry. It can seem very overwhelming at times when they have so much anti-tank infantry that your tanks cannot even get close enough to crush them. When this happens, you may even think that you have already...
Tuesday, 29 Sep 2009
Map Guide: Redzone Rampage Part 5 of 5.Other parts: Part 1: Introduction Part 2: Countering GDI Part 3: Countering Nod Part 4: Countering ScrinRedzone Rampage team tacticsMost of these tactics work best for small maps like Redzone Rampage or Backwater Brawl, and these build orders are designed...